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The clunking and whirring of gears and other mechanical sounds as you travel through the caves and perform tasks is well done and is spot on throughout the game. It never sounds repetitive (although I’m sure it is), and it never distracts you from the task at hand. Throughout game, a pleasing soundtrack follows you around as you complete the challenges. That aside, Unmechanical: Extended is a very gorgeous looking game and the level of detail in the dark subterranean caverns – from the environment to the mechanical objects and the robots themselves is well done. I’m not sure where the “unmechanical” portion of the title comes in as you are controlling a mechanical robot and travelling through caverns filled with gears, pulleys, other rustic looking mechanical items, rock, and even fleshy elements. After completion, the additional levels (hence the Extended Edition) are unlocked and playable. The game is relatively short, it took about 4.5 hours to complete the main “story”, however it is by no means easy. The hint system works fairly well when you use it assuming you are near an object you can interact with, however there is an achievement to complete the game without using hints. Then you can move to a new area to undertake a different task before being able to fully complete the previous one. As the game progresses, the challenges do require more thought and sometimes backtracking or completing part of a puzzle is necessary. You move the robot using the thumbstick, press A to activate your tractor beam and interact with objects or move them around, and press Y to get hints about what to do next.Īlong the journey, you frequently come across levers, blocks, bulbs, and other objects you must interact with in order to open gates, covers, and release balls of light in order to continue. The gameplay is straightforward, and uses fairly basic controls.
#UNMECHANICAL EXTENDED XBOX ONE REVIEW SERIES#
To be honest, there isn’t much of a story beyond that but it is at least an attempt to wrap a series of challenges into something other than simply making gamers complete levels upon levels of different puzzles.Īs the game progresses though, and I suspect the soundtrack has much to do with this, you do start to feel empathetic with your robot friend as you guide him (hopefully) closer to the surface. The robot – which is controlled by the player – must complete a series of challenges and puzzles in order to escape the underground complex and return to the surface. One of the robots gets sucked down a hole in the ground, and thus the game begins. The game starts off with a pack of little helicopter robots flying across a grassy field. We take a look at how the game fares on the console in our Unmechanical: Extended review. One of the latest releases to hit the Xbox One is a remake of a previously released puzzle game for the PC. Microsoft’s program has seen a fair number of indie releases coming to both the Xbox 360 and Xbox One.